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Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: FoxFire (the Game) Fri Jun 20, 2008 6:57 pm | |
| Well, Sparky and (mostly) I have been working on a project, called FoxFire. It's very far from being done, and activity around here has been below "living forum," so any interest shown in it would be appreciated. I need NPCs, ideas, etc. So, feel free to go nuts. It is in 7.0 and, not currently but could become, pro. Of course, help is appreciated and will go into the credits. So little of it is done, I think explaining it will be better than posting a link to download. Gee that was a bright idea. Here you go v0.0.1: link to downloadInfo: You play as Sage J. Fox, an anthropomorphic fox in the year 2075. You are friends and partnered with Sam "Subcon" Grey, an anthro avian rodent (rat-bird). There is Bandit Waschbär, a thieving raccoon anthro who, although seeming to be your rival, helps you on occasion. There is a mysterious figure, known only as the Dark Master, who threatens the world. You must (eventually) stop him. Controls: Arrow Keys/Left Analog stick- move Space/Button 2- open chests/doors, talk, etc. C/Button 1- cut down bushes Views: 3/4 ths view, grid-based, 16*16, follows player Genre: Sci-Fi/Fantasy RPG (Yes, RPG. It can be done.)  7.0 *Link updated to version 0.0.1. The main additions to this version are bushes can be cut down, there is a (albeit small) help file, music, and gamepad (controller) compatibility, as well as (unnoticeable) improvements to movement and object interaction code, mainly putting less code in the step/key press events. *Yes, I've noticed the occasional problem where you "get caught" in a bush after it's been cut down. I've already fixed it (but haven't updated the link). _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
Last edited by SageFox on Tue Jul 22, 2008 7:45 pm; edited 8 times in total |
|  | | Sparky Moderator


Number of posts: 37 Reputation: 0 Registration date: 2008-06-05
 | Subject: Re: FoxFire (the Game) Fri Jun 20, 2008 7:17 pm | |
| Just to let y'all know, I made up Bandit Waschbär... Sage, can you make a list of the characters we are putting in the game? Okay, good idea:
Sage

| Spoiler: | | | Full name: Sage Jay Fox
Gender: male
Species: Red Fox (Vulpes Vulpes) anthro
Age: 21 (as of 2075)
Birth date: June 22nd, 2054
Astrological Sign: Cancer
Chinese Zodiac Sign: Dog
Height: 6'4" (1.93m)
Weight: 156ilbs (70.9kg)
Measurements: 19-16-17 (48.3-40.7-43.2)cm
Background Information:
Family Background: Born and raised by Robert Elliot Fox and Brooklyn Maria Snyder (maiden name) in Feol, Michigan, located near the Canadian border. Also has an older brother, Don Paul Fox, age 24.
History, background: His paternal grandparents came from Germany on a learning visa to study at the University of Wisconsin Madison. Meeting each other and falling in love, they soon got married and were going to have a child. However, difficulties arose in the fetus, resulting in the need for stem cells. The stem cells were part of the batch accidentally mixed with those of red foxes, resulting in an anthro birth.
His Maternal grandparents are somewhat a mystery, however difficulties in the fetus also occurred. Not wanting their anthro daughter, they abandoned her on a doorstep, where she was adopted by the couple living there (they wanted a child but were unable to have one).
His parents met at a protest for anthro rights, where they fell in love. They married on 2047 and had their first son four years later.
Home: Feol, Michigan, United States of America
Birth place: Feol, Michigan, United States of America
Physical Description:
Hair style & color: lush green in color; messy, but not unkept
Eyes: Emerald Green
Body: Lean/wiry, but sturdy, medium build
Physical condition: healthy
Marks, scar, tattoo: none
Clothing: green cloak, gold shirt, pine green denim jeans, blue goggles, blue "ringer" (thing around his neck)
Possessions, make-up, jewelry, etc: silver cross, spirit pistol,
Personality:
Likes: Watchbar (Bandit), Subcon (Sam Grey), machinery, physics, nature (obviously),
Dislikes: anti-anthros,
Fears: losing those dear to him,
Goals: to get Watchbar to change his ways, to stop the "Dark Master,"
Vernacular (way of speaking): clear and precise, often very emotionally filled (he is a preacher after-all!) in an ever-so-slight German accent
Psychological condition: stable
Character behavior: outspoken and very friendly, but gets very nervous around women,
Positive characteristics: master of anima, very calm and slow to anger, overall nice and caring person
Negatives characteristics: shy (especially around women); when angry, he's fierce |
Bandit

| Spoiler: | | | Full Name: Bandit Theo Waschbär
Gender: Male
Species: Raccoon
Age: 17 (as of 2075)
Birth date: September 23rd, 2057
Astrological Sign: Libra
Chinese Zodiac Sign: monkey
Height: 6'2" (1.88m)
Weight: 158ilbs (71.8kg)
Measurements: 19-17-18 (48.3-43.2-45.7)cm
Background Information:
Family Background: Family is dead…
History, background: Bandit is a thief, and a stealer, who likes jewels, rubes, gold, and other shiny stuff, Bandit sometimes (rarely) teams up with Sage, if something has terribly gone wrong.
Home: Feol, Michigan
Birth place: Unknown
Physical Description:
Hair style & color: brown
Eyes: brown
Body: medium build
Physical condition: healthy
Marks, scar, tattoo: none
Clothing: black
Possessions, make-up, jewelry, etc: Spying stuff, a pistil, and a cloak thingy…
Personality:
Likes: Gold, jewels, rubies, and other shiny stuff…
Dislikes: Sage(sometimes)
Fears: being alone in the world
Goals: To get gold, and become rich…
Psychological condition: calm, but paranoid sometimes
Character behavior: Sneaky, tricky, and smart… |
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|  | | andrew_berge Veteran Member


 Number of posts: 487 Location: Canada, Eh! Motto: Holy Crap! Reputation: 3 Registration date: 2008-06-02
 | Subject: Re: FoxFire (the Game) Mon Jun 23, 2008 6:31 pm | |
| Sounds good, i love RPGs! _________________ Poutine fo' suppa!
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|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Fri Jun 27, 2008 7:34 pm | |
| Current Controls and the link to download the "game" so far put into the first post. Not much, but it at least shows you what to expect graphics wise. However, I have a dilemma. What kind of battle system should I have? I've narrowed it to two choices: real-time battling (Like the Legend of Zelda, Spyro the Dragon, etc.) or turn-based "different room" battling (Like Pokémon, Xenosaga, etc.). So, which do you guys think? _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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|  | | andrew_berge Veteran Member


 Number of posts: 487 Location: Canada, Eh! Motto: Holy Crap! Reputation: 3 Registration date: 2008-06-02
 | Subject: Re: FoxFire (the Game) Fri Jun 27, 2008 7:38 pm | |
| It all depends on the mood you want, real time is more stressful and usually requires good timing and reflexes. turn based is more laid back and strategy based. i personally like the first better _________________ Poutine fo' suppa!
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|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Fri Jun 27, 2008 7:41 pm | |
| Actually, I had a third option, I liked it but it would be a lot of work. The normal fights would be turn based and bosses real time. I guess if you all like that then I'd put it in. Well, maybe not that much work... _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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|  | | andrew_berge Veteran Member


 Number of posts: 487 Location: Canada, Eh! Motto: Holy Crap! Reputation: 3 Registration date: 2008-06-02
 | Subject: Re: FoxFire (the Game) Fri Jun 27, 2008 7:43 pm | |
| That might be a good idea, that way everybody gets what they want. and there's lots of variation in gameplay. EDIT: you could also make it an option for the player, to choose the way (s)he would like it. _________________ Poutine fo' suppa!
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|  | | Sparky Moderator


Number of posts: 37 Reputation: 0 Registration date: 2008-06-05
 | Subject: Re: FoxFire (the Game) Sun Jun 29, 2008 5:35 am | |
| I would like it to be turn based, but not in a battle scene kinda thing....an example of what i would want is like the battle system in pokemon mystery dungeon.... No. That would mess up the current walking system, and I can already see the problems should I try to put it in. Good suggestion though. ~Sage _________________ Electric Pokémon Master
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|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Sun Jul 06, 2008 10:32 pm | |
| *Link updated to version 0.0.1; changes explained in the first post. _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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|  | | andrew_berge Veteran Member


 Number of posts: 487 Location: Canada, Eh! Motto: Holy Crap! Reputation: 3 Registration date: 2008-06-02
 | Subject: Re: FoxFire (the Game) Tue Jul 08, 2008 3:57 pm | |
| Strange, i couldn't do anything in the demo. the arrow keys didn't work, the only button that actually did something was "D" _________________ Poutine fo' suppa!
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|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Tue Jul 08, 2008 5:52 pm | |
| What the various curses! People seem to be having troubles with the download all over the place! _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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|  | | Icyoooppplaa Newbie


 Number of posts: 29 Age: 14 Location: Maryland Reputation: 0 Registration date: 2008-07-18
 | Subject: Re: FoxFire (the Game) Fri Jul 18, 2008 2:00 am | |
| I find this game pretty cool....just want more and wish i didn't start inside a house... Pretty much all i found wrong was 1. That i had to download twice. 2. I didn't actually read and just played and couldn't figure out how to get out of the house... 3. cutting trees to fast gets you stuck 4. move and press D then get out will make you move without pressing anything... 5. the potion thing is kinda useless at the moment.... Most of this is old but whatever. _________________ When God gives you lemons, YOU FIND A NEW GOD!!!!!  |
|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Sat Aug 02, 2008 5:23 pm | |
| I've developed more of the plot. The only thing I'm wiling to release right now, however, is the main enemy.  United Dark Enterprise (UDE) Responsible for our hero's turmoil. What is said turmoil? Well, only most of the enemies, and a large chunk of the 'dungeons.' Fear the UDE. _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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|  | | Bob - 11500k Extreme Member


 Number of posts: 211 Age: 15 Location: SA, Australia Reputation: 2 Registration date: 2008-06-01
 | Subject: Re: FoxFire (the Game) Sat Aug 02, 2008 8:18 pm | |
| Cool! _________________ ~Bob - 11500k   I am Australian  |
|  | | Sage J. Fox Administrator


 Number of posts: 282 Age: 15 Location: The Digital World Motto: We're not "dead," per se... Reputation: 4 Registration date: 2008-04-05
 | Subject: Re: FoxFire (the Game) Mon Sep 08, 2008 11:40 pm | |
| Sorry for the death of this topic, but I was stuck on a problem. How would I get nice, simple, efficient (or at least unbuggy) room transitions? I was working on a solution with no luck for about three weeks. Then it hit me: Set up a 2 dimensional while-loop array containing the max 'x' and 'y' of any given room. In the Create Start event of the room controller object, set the 'x' and 'y' for each room (Any 'coordinate' not used is set to false). When a outside room event takes place, move through this pseudo-grid of rooms in the correct direction. Any unused ways would be blocked off anyway, so that's not an issue. The only problem is different sized rooms. This can be worked around, however. 'Dungeons' would also get their own set of 'coordinates.' With this, however, I'm going to have to plan out the whole world first. This is going to take time. Sorry. I'll make an example to put on the site if you're confused or would need this later. Anyway, this basically just means that the game isn't dead, it's just going through a major update. _________________ I wonder how you sleep. Wonder what you think of me. If I could go back, would you have ever been with me? I want you to be uneased, I want you to remember, I want you to believe in me, I want you on my side! Come on and lay it down! I've always been with you! Here and now, give all that's within you! Be my savior! And Ill be your downfall! Mmmhm, Mmmhm, Mmmhm.
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